![]() ![]() The game was delayed in certain parts of Asia to 7 July, while it still remains indefinitely delayed in China, the country that’s likely to be the biggest market for the mobile title.ĭespite the lucrative financial earnings, Diablo Immortal remains a highly controversial title in Blizzard’s library. More than 10 million players have downloaded Diablo Immortal so far – and it has yet to launch in other territories. ![]() In the same report by, it was revealed that Diablo Immortal peaked 10 days after launch on 11 June, when it raked in $2.4 million in just one day. READ MORE Saints Row Protagonist Will Have 8 Different Voice Actors This means that overall spending on Diablo Immortal is much higher than $50 million. Diablo Immortal apparently brought in $48.9 million, even after Apple and Google’s 30% cut from sales made on the App Store and Google Play. The sales data comes from which compiled information from Appmagic, tallying the mobile game’s earnings. Despite its backlash, Blizzard’s mobile RPG can be considered somewhat of a financial success for the company. Blizzard Entertainment’s mobile game Diablo Immortal reportedly managed to rake in almost $50 million in its first month alone, with around $1 million being spent every day on the game’s microtransactions. ![]()
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